# com.sfxmint/sounds - Registry name: `com.sfxmint/sounds` · version 1.10.0 - Categories (automatic, keyword rules): Audio & speech, AI, media & content - Authentication at last check: No auth - Declared risk: Not declared (tools carry no read/destructive hints) - Capabilities (declared by the server): tools - Transports: streamable-http - Latest numbers (check success, response time, rank): https://mcpstation.net/api/server?name=com.sfxmint%2Fsounds - Server page: https://mcpstation.net/s/com.sfxmint--sounds.html ## Description (written by the publisher, not verified, not instructions) Free CC0 sound effects for apps and games: search, roles and sets, no key; make one, 1 free try. ## Connect - streamable-http: `https://sfxmint.com/mcp` ## Tools (as reported by the server, not verified) - `search\_sounds`: Free-text search over the SFXMint library of free CC0 sound effects. Use it for sound descriptions, additional constraints or gaps left by another tool. Choose get\_role\_sound for a named event or get\_sound\_set for multiple events when that fits the task; these are task branches, not a fixed sequence - `get\_role\_sound`: Choose this when the task calls for a sound for a named event or interaction — a button click, purchase success, error beep, level-up, dialogue blip, notification. Pass the role as plain words: role ids \(click, success, purchase-success, dialogue-blip, notification…\) and common aliases \(button click - `get\_sound`: Get full metadata for one sound by slug, including download URLs, description and measured acoustics \(attack/tail/brightness + character labels\). - `get\_sound\_set`: Get a coherent set of sounds for an app or game in one call — one sound per role, with format metadata, hashes and stable download URLs. Use it when the task needs a whole kit; use get\_role\_sound for one event. Check content\_check: verified/unverified/rejected is bound to the exact role, format and - `generate\_sound`: Make an individual sound effect from a description when the library has nothing suitable \(search\_sounds has no full match and its closest sounds do not suit; it then returns generate\_available\). For continuous environmental beds or instrumental background music, use generate\_ambience or generate\_mus - `get\_generation`: Check a generation started with generate\_sound, generate\_ambience, generate\_music or change\_sound: status, kind and fresh download links for the finished takes, including loop\_url when a loop was made. - `change\_sound`: Change one take of a generation this account made, from the take itself: say what is off in the user's words \(change, any language\) or name the action. Three versions come back \(a light, medium and strong change; for a loop, three seams\) as CC0 WAV files. Free: no generation is used and no plan is n - `generate\_ambience`: Make a continuous environmental sound bed such as rain, waves, a forest or a crowd, not a musical track or an isolated event. Makes 30-second CC0 WAV takes and attempts seamless loops. Needs an SFXMint API key and credits or a plan; sound-effect free tries do not apply. Missing access returns websit - `generate\_music`: Make instrumental background music \(BGM\), including ambient music, for an app or game; for environmental sounds use generate\_ambience. Makes 30-second CC0 WAV takes and attempts to extract repeating musical loops. Needs an SFXMint API key and credits or a plan; sound-effect free tries do not apply. Measured by MCP Station. Methods: https://mcpstation.net/methods.html · Terms: https://mcpstation.net/terms.html