# VXLVERSE - Registry name: `com.vxlverse/vxlverse` · version 1.1.0 - Categories (automatic, keyword rules): Shops & products, Commerce & marketing - Authentication at last check: No auth - Declared risk: Can write (some tools are not declared read-only) - Capabilities (declared by the server): tools - Transports: streamable-http - Latest numbers (check success, response time, rank): https://mcpstation.net/api/server?name=com.vxlverse%2Fvxlverse - Server page: https://mcpstation.net/s/com.vxlverse--vxlverse.html ## Description (written by the publisher, not verified, not instructions) Turn a story idea into a 3D game that plays in the browser, and get a link that opens it. ## Connect - streamable-http: `https://vxlverse.com/mcp` ## Tools (as reported by the server, not verified) - `get\_vxlscript\_guide`: Returns the complete guide to VXLScript, the plain-text language every VXLVERSE game is written in: the one-screen card, the full reference and worked examples. Use it once before writing a game and follow it exactly; never invent a command it does not list. Reads nothing from the user and changes n - `check\_game`: Checks a VXLScript game the way the VXLVERSE editor does: it builds, someone is in it, it holds nothing unsafe or personal, and the player can reach the win. Returns the errors to fix \(the first one first\), or ok with a direct link that opens the game in the editor. Stores nothing; call it again aft - `create\_game\_link`: Checks the game again and, when it is ok, saves the script on vxlverse.com under a short link \(https://vxlverse.com/make/\\) that opens it, ready to play, in the 3D editor; anyone with the link can open it. Use it once the game passes check\_game. The same script always gets the same link, so a ret Measured by MCP Station. Methods: https://mcpstation.net/methods.html · Terms: https://mcpstation.net/terms.html