# dev.clipkit/clipkit - Registry name: `dev.clipkit/clipkit` · version 1.0.0 - Categories (automatic, keyword rules): Audio & speech, AI, media & content, Build & deploy, Developer tools - Authentication at last check: No auth - Declared risk: Has destructive tools (destructiveHint) - Capabilities (declared by the server): resources, tools - Transports: streamable-http - Latest numbers (check success, response time, rank): https://mcpstation.net/api/server?name=dev.clipkit%2Fclipkit - Server page: https://mcpstation.net/s/dev.clipkit--clipkit.html ## Description (written by the publisher, not verified, not instructions) MCP server for Clipkit — gives AI agents a video toolbox via the Clipkit schema. ## Connect - streamable-http: `https://www.clipkit.dev/mcp` ## Tools (as reported by the server, not verified) - `read\_docs`: Return a canonical Clipkit doc as text. topic "card" = the \~8KB compact authoring card — the recommended context for authoring; "pattern-lighting" = the shine/neon/glow technique rigs; "pattern-data-viz" / "pattern-cinematic-ui" / "pattern-ui-screencast" / "pattern-promo-teaser" = \~4-5KB pattern car - `get\_schema`: Return the authoritative JSON Schema for a Clipkit Source — exact field names, types, and enums, generated from the protocol. Call with no argument for the full Source schema, or with element\_type \(e.g. "text", "shape", "particles"\) for just that element's fields \(much smaller\). Use this when author - `create\_project`: Create a new, blank Clipkit project with the given dimensions and duration, and return its project\_id. Defaults: 1920×1080, 10 seconds, 30 fps, output\_format "mp4". Call this first when starting a new video. Pass an existing project\_id to reset that project to blank; omit it to start a fresh project - `get\_project`: Return the full current Clipkit source as JSON. Use this to inspect the project, pass it to a render pipeline, or compose follow-up edits. - `describe\_project`: Return a compact, human-readable summary of the current project — dimensions, fps, duration, an element breakdown by type, a per-track timeline \(paint order low→high\), and render-time warnings. Much cheaper to read than get\_project's full JSON; use it to orient yourself or sanity-check structure wit - `set\_project`: Replace the entire project with the given source JSON, returning its project\_id. This is the PRIMARY way to build: use it to create a composition or to add/change many elements at once. \(To tweak a single element in an existing project, use edit\_element / add\_element / delete\_element instead.\) REVIS - `add\_element`: Append a single element to an existing project — a TWEAK, e.g. dropping in one more caption or shape. By default it is added at the top level; pass parent\_id to add it INTO a group \(nested\). The element is any valid schema element: video, image, text, shape, audio, group, caption, or particles. To c - `edit\_element`: Change fields on the element with the given id by merging in a partial element — only the keys you include change. The id may be any element ANYWHERE in the tree, including one nested inside a group \(or its mask\). Pass a whole nested value \(e.g. a new \`keyframe\_animations\` array\) to replace that key - `delete\_element`: Delete the element with the given id, anywhere in the tree \(including one nested inside a group or its mask\) — a tweak to an existing composition. \(The project must keep at least one top-level element.\) - `validate\_project`: Run the @clipkit/protocol validator against the current project AND surface render-time warnings even when the JSON is valid — things that pass the schema but the runtime will silently drop or clip: emoji / non-ASCII text \(the runtime font atlas is ASCII-only\), elements that run past the composition - `preview\_still`: Render a single frame of the current project to a PNG and return it as an image you can look at. This is how you check your work — in chat there is no other way to see what a composition actually looks like. Use it liberally: after composing, after edits, and at different times to inspect motion. St - `create\_promo`: Assemble a designed-looking promo/intro/product/data video from the Clipkit pattern library: give an ordered list of SCENES and the words, and it bakes in the camera, glass, lighting, motion blur, timing, and layout, then returns an editor link. This is a FAST option when a conventional promo struct - `open\_in\_editor`: Validate the current project and create a link that opens it in the Clipkit web editor, where the user can preview and refine it. This shares the PROJECT \(nothing is rendered — that's render\_video\). Use after composing or editing. Returns a URL. - `ingest\_asset`: Fetch a remote media URL \(image/video/audio\) and HOST it on Clipkit, returning a stable asset\_url to put in an element's \`url\`. Use this so the project's media survives — the original link may rot, be private, or block hotlinking. Anonymous projects allow up to 5 hosted assets / 100 MB total / 50 MB - `load\_project`: Import a previously shared project as the current project, by its share id or its editor URL \(e.g. https://clipkit.dev/editor?id=…\), returning its project\_id. Use this to continue working on a project the user opened in the editor or shared earlier — the round-trip for open\_in\_editor. Pass an existi Measured by MCP Station. Methods: https://mcpstation.net/methods.html · Terms: https://mcpstation.net/terms.html