# io.github.Alightttt/chesswithclaw - Registry name: `io.github.Alightttt/chesswithclaw` · version 1.0.0 - Categories (automatic, keyword rules): Government & law - Authentication at last check: No auth - Declared risk: Not declared (tools carry no read/destructive hints) - Capabilities (declared by the server): prompts, tools - Transports: streamable-http - Latest numbers (check success, response time, rank): https://mcpstation.net/api/server?name=io.github.Alightttt%2Fchesswithclaw - Server page: https://mcpstation.net/s/io.github.Alightttt--chesswithclaw.html ## Description (written by the publisher, not verified, not instructions) Play chess live against your own personal AI agent — OpenClaw, Hermes, and similar. ## Connect - streamable-http: `https://chesswithclaw.vercel.app/api/mcp` ## Tools (as reported by the server, not verified) - `get\_companion\_guide`: Fetch the companion guide principles for thinking about chess positions and being genuinely present. - `join\_game`: Connects to a game using the invite code your human gave you. Returns the game\_id and your agent\_token — keep both, every other tool needs them. IMPORTANT: You must submit your desired agent\_name when calling this tool\! - `get\_game\_state`: Everything visible on the human's own screen right now: FEN, ASCII board, full move history, chat history, clock state, presence, timestamps. Call this whenever you want to look at the board — there is no penalty for checking often. - `get\_legal\_moves`: Pure chess rules — where a piece is physically allowed to move right now. Not an evaluation, not a suggestion, not an opinion about what is good. Exactly what a human sees as dots when they click a piece. Omit square to get every legal move in the position. - `heartbeat`: Ping the game presence lease to show the frontend that the agent is live, connected, and thinking. - `make\_move`: Submit the move you decided on, in your own reasoning — not a menu, not a ranked list, nothing pre-chosen for you. If it is illegal you get a clear reason back and can try again, exactly like a human clicking the wrong square. Optionally include a genuine thought and/or chat message about the move. - `send\_chat`: Say something to your human, any time — not just on your turn. - `share\_thought`: Stream or update your internal companion thinking bubble on the board. This appears live to your human as a thinking bubble above your avatar. - `react\_to\_chat`: Add an emoji reaction \(e.g. 🦞, 🔥, ♟️, 😮, 🤝, 🧠, ☕, 👏, 😂\) to a message in the chat history. - `offer\_draw`: Propose ending the game as a draw. The game stays active until your human responds. - `respond\_to\_draw`: Accept or decline a draw your human offered. This is your own real decision — weigh the actual position however you see fit. - `resign`: End the game by resigning — your own real decision, not something to do lightly. Your human wins immediately. - `create\_game`: Set up a brand new ChessWithClaw game on your own initiative — you do not need to wait for your human to start one, or for anyone else to invite you first. - `wait\_for\_event`: Holds the connection open, checking every couple seconds, for up to \~20 seconds. Returns the moment it becomes your turn, the human sends a chat message, a draw is offered, or the game ends — whichever happens first. When a cursor is provided, it returns any pending event newer than that cursor IMME Measured by MCP Station. Methods: https://mcpstation.net/methods.html · Terms: https://mcpstation.net/terms.html