# three.ws for Grok - Registry name: `io.github.nirholas/threews-grok` · version 1.0.0 - Categories (automatic, keyword rules): Images & design, AI, media & content, Cloud & networking, Infrastructure & security, Scraping & browsing, Search & data - Authentication at last check: No auth - Declared risk: Can write (some tools are not declared read-only) - Capabilities (declared by the server): logging, prompts, tools - Transports: streamable-http - Latest numbers (check success, response time, rank): https://mcpstation.net/api/server?name=io.github.nirholas%2Fthreews-grok - Server page: https://mcpstation.net/s/io.github.nirholas--threews-grok.html ## Description (written by the publisher, not verified, not instructions) Free text/image to 3D for Grok Bot, plus your three.ws agents once signed in. Never spends. ## Connect - streamable-http: `https://three.ws/api/mcp-grok` ## Tools (as reported by the server, not verified) - `forge\_free`: Turn a text prompt into a textured, downloadable 3D model \(GLB\), free. Describe a single object, character, or creature; the studio generates an interactive model you can rotate, view, and download. Optional quality tier \(draft, standard, high\); high is slower and may fall back to standard under loa - `text\_to\_avatar`: Generate a textured 3D avatar \(GLB\) from a text description or a reference image URL. Best for characters and figures. Renders inline in an interactive 3D viewer. Use this when the user wants a character or figure generated from a text description or a reference image. - `mesh\_forge`: Generate a textured 3D mesh \(GLB\) from a text prompt or a reference image URL. In text mode an AI art-director first refines your prompt into an optimized single-subject spec for higher mesh quality. Renders inline in an interactive 3D viewer. Use this when you want a higher quality mesh from a roug - `rig\_mesh`: Auto-rig a static 3D model \(GLB\) into an animation-ready model: adds a humanoid skeleton and skin weights so it can be posed and animated. Provide the GLB URL of a model \(e.g. one generated by the other tools\). Renders the rigged result inline in an interactive 3D viewer. Use this when you already h - `forge\_avatar`: Generate a rigged, animation-ready 3D avatar \(GLB\) from a single text prompt or a reference image, in one step. Generates the mesh, then auto-rigs it with a humanoid skeleton so it is ready to pose and animate. Best for characters; objects are steered to the mesh generator. Renders inline in an inte - `refine\_model`: Iterate on a model you already generated: just describe the change in words \("make it metallic", "bigger helmet", "add wings"\). The studio re-generates a new version anchored to the previous one, carrying its form and materials forward. Pass the previous model's glb\_url and, when you have it, the pr - `check\_job`: Check on a 3D generation that returned status "pending" and collect the finished model. Pass the job\_id from the pending result. While it is still rendering you get updated timing; call again after the suggested wait. Checking can save the completed model and restart failed work on another provider. - `look\_at\_model`: FREE. See a 3D model instead of just linking to it. Renders the GLB from several angles and returns the frames as images you can actually look at, plus its geometry \(triangles, materials, textures\) and a plain reading of what those numbers mean. Use it right after generating to check your own work: - `get\_job`: Status of a 3D generation job. Pass the job\_id any generation tool returned with status "pending". Returns status \(pending, done or failed\), phase, progress from 0 to 1, eta\_seconds and elapsed\_seconds while it runs; when done, the model with its viewer\_url, glb\_url, poster\_png\_url and embed\_html; w - `search\_catalog`: Free, no account needed. Search every ready-made asset three.ws publishes in one call: CC0 3D props and objects, rigged humanoid characters, and retargetable motion clips. Returns ids, titles, tags, licenses, and CDN urls, plus category facets to narrow the next query. Use this before generating any - `get\_catalog\_item`: Free, no account needed. Read one three.ws catalog item in full by its id from search\_catalog \(for example "object:adjustable\_wrench"\): metadata, license, CDN urls, the site links that preview or edit it, related items of the same kind, and which source frameworks get\_item\_source can emit for it. Us - `get\_item\_source`: Free, no account needed. Returns working code that renders one three.ws catalog item on any site: the \ web component \(pinned to the exact published version with its SRI hash\), the \ tag our own browse grids use, plain three.js with GLTFLoader, or a React component. Motion clip - `create\_agent\_persona`: Turn a generated GLB into a NAMED, persistent agent body: a "persona" the assistant reuses across turns and across sessions. The model is copied into durable storage so the body survives the source URL expiring, then registered under a stable persona\_id. The returned view renders the LIVING body inl - `get\_agent\_persona`: Bring back a previously saved persona by its persona\_id: the SAME body and identity, in a fresh session. Returns the persona name, its model, the accumulated turn count, and the inline living-body view. Use this when a conversation starts and the user returns to a named agent. - `persona\_say`: Make a persona PERFORM a reply: the body lip-syncs the text and shows the matching facial expression and body gesture. Pass the persona\_id and the exact text the agent is saying this turn; the emotion is detected from the text automatically \(or set it explicitly\). The returned view animates the body Measured by MCP Station. Methods: https://mcpstation.net/methods.html · Terms: https://mcpstation.net/terms.html