# GameDev.net - Registry name: `net.gamedev/mcp` · version 1.1.0 - Categories (automatic, keyword rules): Research & knowledge, Search & data, Markets & trading, Finance & markets - Authentication at last check: No auth - Declared risk: Not declared (tools carry no read/destructive hints) - Capabilities (declared by the server): tools - Transports: streamable-http - Latest numbers (check success, response time, rank): https://mcpstation.net/api/server?name=net.gamedev%2Fmcp - Server page: https://mcpstation.net/s/net.gamedev--mcp.html ## Description (written by the publisher, not verified, not instructions) Search and cite GameDev.net forums, tutorials, postmortems, and game-industry news. ## Connect - streamable-http: `https://gamedev.net/mcp/` ## Tools (as reported by the server, not verified) - `search\_site`: Unified full-text search across all public GameDev.net content — forum discussions, tutorials, blogs, projects, portfolios, and game-industry news. Filter to specific kinds with content\_types \(e.g. \["forum\_topic","forum\_post"\] for forums, or \["news","news\_item"\] for news\) and order by relevance or d - `get\_thread`: Fetch one GameDev.net forum thread with its posts \(plain text\), including which reply is the accepted answer. - `get\_content`: Fetch the full public text of a specific item \(tutorial, blog, news, project, portfolio, ShaderLab project, forum topic, canonical answer, or thread digest\) using the content\_type + id from a search result. Use this to ground deeply after a search. For news\_item \(aggregated news\) this returns GameDe - `list\_recent`: List the most recent GameDev.net content of a given kind. Useful for "what is new" / roundup queries. Includes the curated canonical answers and "best of" thread digests. - `search\_shaders`: Search public, published ShaderLab projects with structured runtime, topic, difficulty, license, and explanation filters. - `get\_shader\_project`: Fetch one public, published ShaderLab project as structured passes, channel bindings, parameters, annotations, provenance, and confirmed techniques. Source defaults to 20,000 characters and can be bounded up to 100,000. - `list\_shader\_topics`: List the human-curated ShaderLab topic taxonomy with optional public project counts and representative examples. - `get\_shader\_portability\_report`: Run ShaderLab deterministic E1 portability analysis for a public project and optional three.js, Godot, Unity, or WebGL target. - `list\_trending\_content`: What is currently trending in game-industry news on GameDev.net. mode="stories" \(default\) returns deduplicated multi-source story clusters \(with aggregated tags, source count, and when the story broke/last updated — use get\_story for the full timeline\); mode="items" returns individual trending artic - `get\_story`: Fetch one story cluster: its AI summary and key facts, plus a source-by-source timeline of every article covering the story \(each with its source and a citation link\). Good for "how did this story develop / who reported it". Measured by MCP Station. Methods: https://mcpstation.net/methods.html · Terms: https://mcpstation.net/terms.html