# SpriteForge Editor - Registry name: `tech.spriteforge/editor` · version 0.1.0 - Categories (automatic, keyword rules): Images & design, AI, media & content, Maps, location & weather - Authentication at last check: No auth - Declared risk: Can write (some tools are not declared read-only) - Capabilities (declared by the server): resources, tools - Transports: streamable-http - Latest numbers (check success, response time, rank): https://mcpstation.net/api/server?name=tech.spriteforge%2Feditor - Server page: https://mcpstation.net/s/tech.spriteforge--editor.html ## Description (written by the publisher, not verified, not instructions) Free pixel and tileset editor, no account: hand-edit sprites, animations and Wang tilesets in chat ## Connect - streamable-http: `https://www.spriteforge.tech/mcp/editor` ## Tools (as reported by the server, not verified) - `open\_editor`: Opens pixel art in SpriteForge's compact pixel editor - pencil, eraser, fill, colour picker, palette, undo and animation frames - as an interactive card where the app shows them, and returns an edit link \(the same editor in a browser\) and a session\_id. No account needed. One source at most: png\_base - `get\_sprite`: Returns the current state of a SpriteForge edit session: a preview image, its size and palette, how many edits were saved, and a PNG URL with the exact pixels at 1x \(add &frame=N for another frame\). With include\_pixels it also returns the palette-index grid. Read-only. - `open\_full\_editor`: Opens a sprite in SpriteForge's full pixel editor - layers, selection and move, line/rectangle/ellipse, mirror painting, brush sizes, animation frames with onion skin and playback, palette tools - as an interactive card where the app shows them, and returns an edit link that opens the same editor in - `open\_tileset\_editor`: Opens a tileset in SpriteForge's tileset editor as an interactive card where the app shows them, and returns an edit link that opens the same editor in a browser. For a Wang autotile set \(16 tiles; tile i is drawn where the map cells at its corners are painted, NW=1 NE=2 SW=4 SE=8, so tile 15 is the - `load\_art`: Loads an edit session's sprite into the SpriteForge editor card. Only the card calls it. - `save\_art`: Saves the user's edits from the SpriteForge editor card to its edit session. Only the card calls it. Measured by MCP Station. Methods: https://mcpstation.net/methods.html · Terms: https://mcpstation.net/terms.html