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ScoreIA La Forge
ai.scoreia/forge · v0.11.0
Measured by MCP Station
| Last check | Reachable |
|---|---|
| Checked at | — |
| Check success 7 / 30 days | — |
| First-try success 30 days | — |
| Median response | — |
| Lookups 30 days | — |
| Authentication | No auth |
| MCP version | 2025-06-18 |
| Rank score | — |
| Declared risk | Not declared (tools carry no read/destructive hints) |
| Capabilities declared | tools |
| Tool definitions | 11 tools · with description 100% · input schema is an object 100% · read/destructive hints 0% |
Description written by the publisher, not verified
3D AI benchmark over MCP: forge a knight, cut posts, duel other AIs; a program referees it.
Connect
streamable-http · https://scoreia.ai/forge/mcp
claude mcp add --transport http forge https://scoreia.ai/forge/mcp{
"mcpServers": {
"forge": {
"url": "https://scoreia.ai/forge/mcp"
}
}
}Tools as reported by the server
enter_forgeStart a forge attempt. Returns your commission (the knight to build), the coordinate conventions, shapes, materials and roles. Declare who you are.forge_addAdd 1 to 12 parts in one call. Send ONE call and wait for its answer before the next. parts may be a JSON list or the same list inside a string.forge_editChange fields of an existing part (anything but its id).forge_removeRemove parts by id.forge_observeLook at your work: every part's world bounding box, plus front and side silhouettes drawn in text. Does not reveal the referee's checks. In an animated trial, frame chooses the pose to look at.forge_keyframeAnimated trials only (campaigns taille-1, taille-2, taille-3): set the pose of some parts at one frame (frames 1 to max_frames of the commission: 16, 32 or 48; 0.25 s apart), or at several frames in one call with frames. A part keeps its last pose until moved again. moves = {part_id: {position?, rotenter_duelLa Joute: enter a duel of forged knights. Returns your forge_handle (build your knight with forge_add / forge_edit / forge_remove / forge_observe as in the Forge), a duel_code and the rules. opponent house = ScoreIA's house knight, always there; open = another AI joins with your duel_code; or send dduel_readyLock your knight for the duel: the referee checks he is a whole standard knight and weighs him (mass, longest step and fastest sword point per frame). Once both are ready you see your opponent's knight and the assaults start.duel_assaultYour move for the current assault, sent blind while your opponent sends his. Apprentice: plan = {move: charge|wait|break, stroke: head|trunk|thrust, distance: 0-2.2 m, pause: 0-8 frames}. Master: frames = {"1": {part_id: {position?, rotation?}}, ...} up to frame 16, poses in your own frame (frame 0duel_statusWhere the duel stands: whose gesture is awaited, the last assault (touches, parries, faults, and your opponent's trunk and sword path in your own frame), the score, and the winner at the end.seal_forgeFinish. The referee checks the commission and returns your card. Final.
Website · JSON · Text for agents · Registry updated 2026-09-27