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Guild Wars 1 Build Compiler
io.github.Graphmaxer/gw1-mcp · v1.1.3
Measured by MCP Station
| Last check | Reachable |
|---|---|
| Checked at | — |
| Check success 7 / 30 days | — |
| First-try success 30 days | — |
| Median response | — |
| Lookups 30 days | — |
| Authentication | No auth |
| MCP version | 2025-06-18 |
| Rank score | — |
| Declared risk | Read-only (all tools declare readOnlyHint) |
| Capabilities declared | resources, tools |
| Tool definitions | 8 tools · with description 100% · input schema is an object 100% · read/destructive hints 100% |
Description written by the publisher, not verified
GW1 build compiler: skill data, template code encode/decode, validation, hero roster. Read-only.
Connect
streamable-http · https://gw1-mcp.graphmaxer.workers.dev/mcp
claude mcp add --transport http gw1-mcp https://gw1-mcp.graphmaxer.workers.dev/mcp{
"mcpServers": {
"gw1-mcp": {
"url": "https://gw1-mcp.graphmaxer.workers.dev/mcp"
}
}
}Tools as reported by the server
get_skillLook up a single GW1 skill by exact English name or by template skill id. Returns full stats (energy, activation, recharge, adrenaline, sacrifice), profession, attribute, campaign, elite flag and description. If the name is not found, returns the closest matches so you can correct spelling. Use thissearch_skillsSearch the full GW1 skill database by profession, attribute, campaign, elite flag or name fragment (valid values are documented per parameter). Returns compact records, at most `limit` of them alongside a `total` count of every match — a full page is not the whole result, page with offset. Use get_sdecode_templateDecode an in-game GW1 skill template code (e.g. "OwpiMypMBg1cxcBAMBdmtIKAA") into professions, attribute allocations and the 8 skills with their stats and descriptions. Whitespace and line wraps in the pasted code are tolerated. This decodes a SINGLE build code; for a multi-hero paw-ned2 team blob,decode_pawned_teamDecode a paw-ned2 team build blob (the 'pwnd0001...>...<' format shared on PvXwiki team pages and by the paw-ned2 tool) into its individual builds: player/hero label, description, and each skill bar fully decoded. Whitespace and line wraps in the pasted blob are tolerated. For a single (non-team) buencode_templateCompile a build (professions, attributes, 8 skills by exact English name) into an official in-game template code. The build is validated first; on rule violations the errors are returned instead of a code. Unknown skill names return closest-match suggestions. IMPORTANT: template codes MUST come fromvalidate_buildCheck a build (professions, attributes, 8 skills by exact English name) against Guild Wars 1 rules: one elite max, profession/attribute ownership, primary attributes, duplicates, rank ranges. Returns { valid, errors, warnings } without encoding — use encode_template instead when you also want the teget_heroLook up a GW1 hero by name or by id (GWCA HeroID, matching the AccountExport plugin output). Returns profession, campaign and how the hero is unlocked. Remember: heroes can equip any skill unlocked at ACCOUNT level, but NO PvE-only skill at all — including Signet of Capture. validate_build with forHlist_heroesList all GW1 heroes, optionally filtered by profession or campaign name. Useful for team-building: shows which professions are coverable by heroes and how each hero is unlocked.
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