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GameDev.net
net.gamedev/mcp · v1.1.0
No registry update 90+ days
Measured by MCP Station
| Last check | Reachable |
|---|---|
| Checked at | — |
| Check success 7 / 30 days | — |
| First-try success 30 days | — |
| Median response | — |
| Lookups 30 days | — |
| Authentication | No auth |
| MCP version | 2025-03-26 |
| Rank score | — |
| Declared risk | Not declared (tools carry no read/destructive hints) |
| Capabilities declared | tools |
| Tool definitions | 10 tools · with description 100% · input schema is an object 100% · read/destructive hints 0% |
Description written by the publisher, not verified
Search and cite GameDev.net forums, tutorials, postmortems, and game-industry news.
Connect
streamable-http · https://gamedev.net/mcp/
claude mcp add --transport http mcp https://gamedev.net/mcp/{
"mcpServers": {
"mcp": {
"url": "https://gamedev.net/mcp/"
}
}
}Tools as reported by the server
search_siteUnified full-text search across all public GameDev.net content — forum discussions, tutorials, blogs, projects, portfolios, and game-industry news. Filter to specific kinds with content_types (e.g. ["forum_topic","forum_post"] for forums, or ["news","news_item"] for news) and order by relevance or dget_threadFetch one GameDev.net forum thread with its posts (plain text), including which reply is the accepted answer.get_contentFetch the full public text of a specific item (tutorial, blog, news, project, portfolio, ShaderLab project, forum topic, canonical answer, or thread digest) using the content_type + id from a search result. Use this to ground deeply after a search. For news_item (aggregated news) this returns GameDelist_recentList the most recent GameDev.net content of a given kind. Useful for "what is new" / roundup queries. Includes the curated canonical answers and "best of" thread digests.search_shadersSearch public, published ShaderLab projects with structured runtime, topic, difficulty, license, and explanation filters.get_shader_projectFetch one public, published ShaderLab project as structured passes, channel bindings, parameters, annotations, provenance, and confirmed techniques. Source defaults to 20,000 characters and can be bounded up to 100,000.list_shader_topicsList the human-curated ShaderLab topic taxonomy with optional public project counts and representative examples.get_shader_portability_reportRun ShaderLab deterministic E1 portability analysis for a public project and optional three.js, Godot, Unity, or WebGL target.list_trending_contentWhat is currently trending in game-industry news on GameDev.net. mode="stories" (default) returns deduplicated multi-source story clusters (with aggregated tags, source count, and when the story broke/last updated — use get_story for the full timeline); mode="items" returns individual trending articget_storyFetch one story cluster: its AI summary and key facts, plus a source-by-source timeline of every article covering the story (each with its source and a citation link). Good for "how did this story develop / who reported it".
JSON · Text for agents · Registry updated 2026-06-18